TeoTwawki

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> Dont see how thats not answering that question but meh. It articulated no reasoning at all and simply linked to an item that may not even be needed for....

_frustrated noises_ > things that literally cannot be done we're much more forgiving on than things people simply didn't do. use physical and magic nulls, and raise an issue **calling...

@CriticalXI > server reset persistence We devoted a [module](https://github.com/LandSandBoat/server/blob/base/modules/custom/lua/persist_nm_time_of_deaths.lua) to handling that for servers that want that for these long timer NMs. @Xaver-DaRed > Is the Cemetery Cherry server reset...

Needs a rebase, then it's just waiting for eyes other than mine.

this happens with other orb battles as well, and can even be tripped on the Maat solo fight

Is this necessary? is there a reason to avoid having them in the scripts?

> Currently things like HPP/MPP will not apply correctly when added to the script. @neuromancerxi Open an issue for that, I want those to function via script - regardless of...

actually, let me just double down here: even if we do things in mob pools mods, whether temporarily or permanently to work around not being able to script it, should...

> @TeoTwawki Following up on this one. Minus the conflict that I need to resolve, were there any other concerns with adopting this PR? Got a conflict to resolve and...

> I think you're right that `print(player:getMainJob())` would've worked as well. and it's really easy to forget the "f" on printf so I can't blame you, and it _is_ a...