TeoTwawki

Results 326 comments of TeoTwawki

the connect server does prevent injection attacks (in a not very optimal way) but the loader still lets you pass anything you want atm. the connect server then decides wtf...

Hmmm thought I could just "dirty" the exp the same way we do if a high lv player directly attacks something and check that in `checkValorCredit()`.. But now I can't...

if you mean the recent change I did (and whasf hadda fix), then no. else..I dunno its worth re-testing.

It is all npc’s I remember demo changing some scripts to avoid it but it was never proper fixed. They need to “pause” when an event is triggered and then...

yes, I did mean that. All npc's that get interrupted when pathing. (which we used `wait(somenumber)` to do)

If it even worked it’d be a non optimal pita - you’d need to store the original speed and set it back after. Might not even really work though. I...

```cpp /************************************************************************ * Function: wait() * Purpose : Makes a non-PC inactive for a set amount of time * Example : npc:wait(10000) -- wait 10 seconds * Notes : Default...

packet has an 8 bit value with different things in the byte son both sides of it, so unless we missed some bit-packing, pretty sure its 0-255 and not 1-360...

clarification needed: you are chaining things weaker than even or the chain bonus is failing to higher when it is actually supposed to? coz I know I can't chain easy...

> Unsure what happens on retail if you interrupt a chain with a mob below EM but kill another EM within the original chaintime window (i.e. I'm not sure if...