TeoTwawki
TeoTwawki
old style dyna all mobs were true detect so somebody hard-coded it instead of setting them the normal way. mob families has the detection type (sight/sound/blood/magic) and I think pools...
they share families I dunno if they share pools (they should not share pools since they are completely diff mobs, but would not surprise me to find they DO). a...
Thank you for taking the time to start fixing up what is my favorite content of the 75 cap days of the game. can you say what is being done...
rebase please :heart:
so this is still a thing, just reminding. > [7:03 PM] Rheine: just traded two merman rings from one toon to another vs 3 stacks of crystals. bad trade, i...
#2338 had unanswered questions, which is why I had not simply done this. Retail accurate behavior needs know, and I've not seen a single item that says it does this...
> > > > [#2307 (comment)](https://github.com/LandSandBoat/server/pull/2307#issue-1306977798) > > For the Poroggo Cass. +1 “ Occasionally ignores damage taken “ That doesn't actually answer anything. Nor does it indicate a need...
to be as simple as I can be: will Poroggo Cass. +1 nullify _any_ damage type form _any_ source? will a different item that nulls just fire, also nullify fire...
the most likely scenario is not a need for breath specific modifier, its an "all damage" one, and maybe tweaks to the existing element ones
but none of it matters till someone takes time to go test it on the retail game