Raffaele Bratta

Results 4 issues of Raffaele Bratta

This PR aims to alleviate the cost of cubemaps generation spreading its workload over multiple frames (aka render just _k_ faces of the cubemap per frames). See also: [https://docs.unity3d.com/2020.1/Documentation/Manual/RefProbePerformance.html]() and...

I've found a huge discrepancy in distribution term with alpha/roughness very low (~0.001) and NdotL very high (~1.0). You can easily have a proof of it looking at here: https://www.desmos.com/calculator/ofhoyuu1cj...

First things first, let me summarize how divisions by PI are handled in OGRE (to check that my assumptions are good): * The PI at the denominator of the normal...

I'm working on an algorithm (procedural racetrack generator) whose outcome, in the general case, is solely based on the RNG outputs. But in some specific scenarios, I need to provide...