Timothee "TTimo" Besset
Timothee "TTimo" Besset
Can you provide a sample map?
Right, we can leave this open. Can you provide your system specs? OS / memory / GPU etc. How many brushes does your map have, how many do you need...
Do we still need this?
related to issue #573
I'd suggest a plugin maybe, to which you would tell the game you loaded the map from, and what surfaceparm you'd like to convert to. That's not something we (GtkRadiant)...
You ran scons from the wrong directory. You need to run it from the top of the GtkRadiant source tree. Probably easier if you pop on irc while either jdolan...
So it's probably hitting OSX's clang compiler, even though it's calling 'gcc', and not using macport's gcc. I'll compile a build on mine and see.
I've updated the instructions: https://github.com/TTimo/GtkRadiant/tree/master/apple And made a new .dmg on an OSX 10.9 machine. It shows icons and seems to work fine: https://s3.amazonaws.com/gtkradiant/GtkRadiant-1.6.4-20131228.dmg
Attach a log file maybe. Probably some optional library that we are not including. Also at this point we don't have a test from someone who compiled their own build...
Failed to load icon: Couldn't recognize the image file format for file '/Applications/GtkRadiant.app/Contents/Resources/install/bitmaps/icon.png' It did load the png module though: Found '/Applications/GtkRadiant.app/Contents/Resources/install/modules/imagepng.so' Enumerate interfaces on '/Applications/GtkRadiant.app/Contents/Resources/install/modules/imagepng.so'