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Moving large amounts of gemoetry causes crash.

Open SzicoVII opened this issue 12 years ago • 4 comments

Unlike 1.4 and 1.5 (tested my map on these) the most current version continuously and repeatedly crashes when trying to move large volumes of geometry, even by small amounts.

SzicoVII avatar May 09 '13 14:05 SzicoVII

Can you provide a sample map?

TTimo avatar Jul 06 '13 22:07 TTimo

Any large map will do it - My sample is a wip so cant really give it here - just because I wasnt immediate with my response doesnt mean this isnt still an issue and should be closed!

SzicoVII avatar Jul 14 '13 00:07 SzicoVII

Right, we can leave this open.

Can you provide your system specs? OS / memory / GPU etc. How many brushes does your map have, how many do you need to select to cause a crash? What kind of information can you extract from the crash report. Is it in the opengl drivers for instance?

At this time, I don't plan to chase this unfortunately. For one, I don't have access to a map that may reproduce, and my instinct is that this is specific to your setup anyway, and reproduction elsewhere is unlikely. If someone else can at least reproduce, and better provide a map, then that assessment may change.

TTimo avatar Jul 14 '13 01:07 TTimo

One of the old problems like https://github.com/TTimo/GtkRadiant/issues/271 when working with large or many selections.

Pan7 avatar Jan 14 '18 10:01 Pan7