Timothee "TTimo" Besset

Results 353 comments of Timothee "TTimo" Besset

Quick log of what I've done: https://github.com/Pan7/GtkRadiant/tree/gtk3 http://ws.q3df.org/files/GtkRadiant-libs.zip use Visual Studio 2010 - the paths in the radiant project files are hardcoded to that current GtkRadiant-libs.zip has no binaries compiled...

next, check http://ws.q3df.org/files/GtkRadiant-libs-vs10.zip

quake3-common was failing to compile, copied jconfig.h, jmorecfg.h jerror.h from the jpeg-9/ folder of the current release source setup, and it seems to pass now (they should probably be added...

release compiled started up fine after manually copying the DLLs to the install directory. setup.py will need to be updated to download and extract the GtkRadiant-libs-vs10.zip pack and to have...

I also pushed the gtk3 branch to https://github.com/TTimo/GtkRadiant/tree/gtk3 - you should be able to fetch it into your own repository.

I merged the latest work done in master for 1.6.5 into the gtk3 branch. I kept the .vcxproj that were already in the branch and converted them to 2015. The...

Note that solving #382 and moving to GtkGLArea isn't strictly necessary to start having gtk3 builds, @Pan7 has a port of GtkGLExt at https://github.com/Pan7/gtkglext

The #ifdef approach of progressively making the code build with either gtk2 or gtk3 works out well to make progress on this for now. Once there is a bit of...

Yes, this has come up before. We are still using gtk2 at this time, @Pan7 has done some work towards upgrading us to gtk3, which would be a prerequisite as...

I don't see any indication that GtkGLArea would only support some newer OpenGL versions, and not the old fixed function paths that we are using.