Timothee "TTimo" Besset
Timothee "TTimo" Besset
That's an interesting find. The gtk code detects mouse movement with a really ugly hack so it's likely display scaling is messing up the math on there.
This looks very promising! I only gave gave this a brief look, I'll dig into it deeper soon.
There's going to be interesting discussions regarding how flatpak can be used for GtkRadiant and how the integration with the games it supports is done. The GtkRadiant binary has builtin...
I think you need to pass parameters to scons in a different way. Maybe after a `--`.
`--no-packs` is an option for our scripts, `-j` if it works would be an option for scons.
You may need the bspc.exe from [email protected]:id-Software/Enemy-Territory.git @merlin1991 is that correct? Occurs to me we started distributing quake3 bspc, but I don't think we ever looked at the per-game variations...
Yes, the bspc binary you get in that SDK should have the same features as what one would compile out of the ET source release. I changed the issue summary...
The steam client may now be adding files with this sort of naming pattern to steam games files: `steam_shader_cache/bucket_1147505.zip` These are shader caches for GL applications (Quakelive for instance). The...
I am not getting the cached shaders with QuakeLive on my system (Win10 RX 480) - this is probably because not enough players use this combo of hardware and drivers...
Can you upload the .zip file that Steam drops into your QuakeLive tree so we can grab it? And give us the full path of where it is in your...