Emily Smirle
Emily Smirle
- [ ] Register a monsters 'home' - this is especially important for Wandering Monsters, but other monsters may not be in their 'home' room. If the same monster type...
This is partially implemented, in the sense that I thought I implemented it but it doesn't work 🗡
This is a good feature request. Note that if we pruned out these looping corridors, there would be no doors at the ends because the ends would be gone 😊...
Leverage the existing monster list + tags to seed the table.
I like it too, but it wasn't part of the default code so I have to figure out how to do it from scratch 😨
The idea is that the program will be rearranged into three tabs - settings, map, and room descriptions. Later we will add a fourth tab to separate out the non-room...
Current vision for Monsters: ### Biome-based filtering (monsters appropriate for jungle, forest, mountain, "deep dark", etc) - [x] Program collects a list of the biome tags on monsters - [x]...
Depends on #55 being completed, for at least shared walls (which would I guess be phase 1) For phase 2 check on corridors.
The program has a sort of "mad libs" functionality, which it uses to generate the dungeon names. This could be repurposed here. `Recover the ${mcguffin} from the depths of ${dungeon...
This would be great in conjunction with #48 - Quests to slay a named monster, or retrieve an object from named monsters possession, etc. This would also be nice with...