Emily Smirle

Results 59 comments of Emily Smirle

Things to consider: * Floor properties (is it slippery, uneven, ankle deep mud, or flooded, or overgrown?) * wall properties (smooth, rough, wood? get out the climb skill details and...

Some concealed treasures could be stashed on high ledges!

This would be cool for handling ideas like the lenses in GURPS Dungeon Fantasy Monsters 1, but many of those lenses require a lot of GM judgement to merge into...

Probably related to #61 - the solution for one should help with the other anyways.

Additional issue is that the two rooms may knock a door through the same grid position

The many door issues I think are best handled by pulling door code out of the room generation. Have a door pass _after_ creating _all_ the rooms. Create a central...

This may need to be part of a general back-end-logic enhancement for corridors.

Summon monsters may be handleable with the wandering monster table?

We might be able to leverage the DF8 generator, I can ask it to generate specific kinds of things.

A demonstration: the following generates five containers. http://df-treasure-generator.herokuapp.com/v1/generate/5/Containers?format=html&max=5000