DFRPGRandomDungeonGenerator
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Report on connected rooms with inhabitants
A room should report on nearby rooms with monsters, and if possible list a Hearing penalty for those monsters to hear what PCs are up to. Based on corridor length?
- [ ] Handle doors (and especially open arches) on a shared wall between rooms.
- [ ] Handle rooms that are down halls.
Also perhaps door thickness
Depends on #55 being completed, for at least shared walls (which would I guess be phase 1) For phase 2 check on corridors.