DFRPGRandomDungeonGenerator
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Corridors doubling back
I've noticed some corridors occasionally double back to connect to the same room at both ends without connecting to any other rooms in between. That's not necessarily a problem by itself--it might make sense to have a secret passage inside an NPC lair or an open passage for servants to get around a busy meeting hall without causing interference to the occupants.
However, it just seems strange to have a secret door that leads to a hallway that extends 30' then doubles back to an unconcealed doorway into the same room the PCs just left.
This is a feature request to include an option for removing such passageways (similar to dead ends), and/or make matching doorways at either end.