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Corridors doubling back

Open Phase-Shifter opened this issue 6 years ago • 1 comments

I've noticed some corridors occasionally double back to connect to the same room at both ends without connecting to any other rooms in between. That's not necessarily a problem by itself--it might make sense to have a secret passage inside an NPC lair or an open passage for servants to get around a busy meeting hall without causing interference to the occupants.

However, it just seems strange to have a secret door that leads to a hallway that extends 30' then doubles back to an unconcealed doorway into the same room the PCs just left.

This is a feature request to include an option for removing such passageways (similar to dead ends), and/or make matching doorways at either end.

Phase-Shifter avatar Nov 17 '17 16:11 Phase-Shifter