Sword
Sword
That would be a kinda hard task to do. I am not a pro at how shaders works in OpenFL, but that would require to reload and recompile the shader...
I wouldn't be doing a pull request if I haven't tried, of course! Re-tried the changes I did with some mod songs and seems to be working as excepted (sorry...
Can't get it working, perhaps in another pr?
This repo is NOT for psych engine 🗣🔥 https://github.com/ShadowMario/FNF-PsychEngine Also its just an issue with your XML so just re-export your spritesheet
Run `lime test windows -clean`
Just get Visual Studio Community 2019, dont use an higher or older version than the 2019 one
Is there even an `assets` field in `FlxG`? I don't remember seeing something like that, and it would be probably better to add those in `FlxAssets`
> I love this solution, but it has an issue, the base game system somehow ignores the idle offsets, no matter what offset you put in idle, it will behave...
Hey, let's calm down and kindly explain to the author that it's useless. They might have made it from heart, ya know. This PR does nothing but adds some already...
Crowplexus is the new maintainer for Forever Engine, which is getting a rewrite. Those Forever engine forks are pretty much outdated and no longer maintained