Susucre
Susucre
Implementation of [[Lethal Scheme]] from New Capenna Commander. Resolving multiple connive in the effect "Each creature that convoked Lethal Scheme connives." has multiple tricky subtillty, hopefully properly handled in this...
The cards code should be right, but there is currently an issue with the TurnedFaceUpAllTriggeredAbility ability: At the point of time the trigger is checked, the game still has no...
Not tested, but code looked like the Demon does not move the cards to exile before allowing them to be played: https://github.com/magefree/mage/commit/8a07ff30b9d53f28f4c290cfd51f927462a1bffe#r141543383 [[Hellcarver Demon]]
This makes `DelayedTriggeredAbility` with `Duration.UntilYourNextTurn` function as expected. (Before they would never expire). A new shared class `UntilYourNextTurnDelayedTriggeredAbility` has been added to make it easy to set up in cards'...
[[Kaervek the Punisher]] should let you choose the Adventure side of [[Conceited Witch]]. As of now it automatically choose the Creature side instead. Relevant CR: > 707.12. An [effect](https://yawgatog.com/resources/magic-rules/#effect) that...
[[Scholar of the Lost Trove]] should allow to cast the Adventure side of [[Twice Upon a Time]], but there is no option to do so.
Foretelling (with [[Ethereal Valkyrie]]) wrongly allow [[Misthollow Griffin]] to be cast using its own ability, although it is face-down.  Most relevant CR (no characteristics means the Griffin doesn't have...
So this PR started simply on implementing [PIP] Bloatfly Swarm But I did realize quickly the previous work on Phantom creatures needed to be combined with some others replacement effect....
Implement Cryptic Coat (and it's cloak effect) adding a boolean to `ManifestEffect`/`doManifestCards`. It is functional and works in my alpha server. It does share the current bugs for `Manifest` and...
Fix #12224 This is part of the general work to consolidate "you may play/you may cast" effects, add unit tests and fix edge cases. Changes are along several axes: -...