Susko3

Results 118 comments of Susko3

Crashes when returning from activity pause (eg. press home and open the game again) with `InvalidFramebufferOperationExt`. Only happens on debug build, release works fine. Can repro on two devices, API...

Seems the crashes are caused by running/building `ppy.osuTK.NS20` in debug configuration. So it doesn't crash with your method. In my original testing, I changed both `ppy.osuTK.NS20` and `ppy.osuTK.Android` to use...

Using `HttpClientHandler` or `SocketsHttpHandler` was [previously discussed](https://github.com/ppy/osu/pull/17462#discussion_r854491633). There were problems with both handlers on @bdach, @huoyaoyuan and my (Realme 6) test devices. Results were inconclusive and could change with different...

I was on `31.0.200-preview.14.106`. No amount of `dotnet workload update` and `install` would get me to version 32. [Probably](https://docs.microsoft.com/en-us/dotnet/core/tools/dotnet-workload-install#results-vary-by-sdk-version) because I was using `dotnet` version `6.0.203`. Downloading the newer version...

Using [`global.json`](https://docs.microsoft.com/en-us/dotnet/core/tools/global-json) in the root of the repo works (errors on build). Using `global.json` in `osu.Framework.Android` folder does not work. iOS seems to be using `global.json` in [the subfolder](https://github.com/ppy/osu-framework/blob/0cd3a93acc9be0d0936af1b89792d09167172cf0/osu.Framework.iOS/global.json). Specifying...

@pnutbtr1 could you post the SDL event log of the bug occuring? Set the environment variable `SDL_EVENT_LOGGING=1` and then run osu!.

``` INFO: SDL EVENT: SDL_KEYDOWN (timestamp=21027 windowid=1 state=pressed repeat=false scancode=44 keycode=32 mod=0) INFO: SDL EVENT: SDL_TEXTINPUT (timestamp=21027 windowid=1 text=' ') INFO: SDL EVENT: SDL_TEXTINPUT (timestamp=21027 windowid=1 text='다') ``` Do you...

With the three PRs, we should be ready for an SDL bump. `SDL2-CS` was also recently bumped to 2.0.22. Making use of new APIs, such as `SDL_ClearComposition()`, can be added...

Due to how we're setting the fullscreen display mode (i.e. [querying `SDL_GetClosestDisplayMode`](https://github.com/ppy/osu-framework/blob/03a103a4d827f132df50878cedebc5a5c8ee1fb8/osu.Framework/Platform/SDL2DesktopWindow.cs#L1347-L1368)) I think this is a problem with SDL. FWIW I couldn't reproduce this on my machines, the secondary...

If you map Capslock in osu! keybind settings, does it show up as Capslock (`Caps`) or Backspace (`BackSp`)? Please test on Windows and Linux, if possible.