Susko3
Susko3
> On linux it shows up as BACKSP (x11 vs wayland doesn't matter) > On windows it shows up as CAPS Done a bit of digging, and SDL currently doesn't...
Fixed in https://github.com/ppy/osu-framework/pull/5505. But do note that the language is taken from [the date and time format, and not the system UI language](https://github.com/ppy/osu-framework/pull/5505#issuecomment-1307822990).
The problems with `-o -` could be solved by requiring using the more specific `-o subtitle:-` (this already works for custom subtitle filenames).
> LMK if videos / log is needed Post if you can, always good to have another data point.
@columna1 @yellowsink Could you test this again, but with extended logging enabled: 1. Set envvar `SDL_EVENT_LOGGING=1` (applies to linux and windows) 2. Run the game 3. Press caps lock (your...
Relevant log entry: ```cs SDL EVENT: SDL_KEYDOWN (timestamp=17098 windowid=1 state=pressed repeat=false scancode=57 keycode=8 mod=0) ``` `scancode=57` is `SDL_SCANCODE_CAPSLOCK` `keycode=8` is `SDLK_BACKSPACE` Thanks, what I have in mind for the fix...
Thanks for the logs, unfortunately this won't work on windows. I'll report to upstream. In the meantime, remapping with [PowerToys Keyboard Manager](https://learn.microsoft.com/en-us/windows/powertoys/keyboard-manager) will work. `scancode=57` is `SDL_SCANCODE_CAPSLOCK` `keycode=1073741881` is `SDLK_CAPSLOCK`
> Is SDL_StartTextInput() being called? It must be. It's working fine for all other platforms. I've not personally tested iOS on a real device, but others have and there are...
I was hoping you (or someone on the team) might be able to confirm whether or not text input works in the SDL tests on iOS simulator. The latest release...
- Fixed with https://github.com/ppy/osu-framework/pull/5476