SugoiDev
SugoiDev
Thanks for update! Your approach sounds pretty interesting. Hope you get the change to publish something on it in the future! I've been planning a major refactor of FullSerializer by...
Oh, that's bigger than double.MaxValue. It happens because the "r" specifier was not used when converting the double to string with .ToString() to convert the double into a string (which...
In fsJsonPrinter.ConvertDoubleToString(), try changing the line ``` string doubledString = d.ToString(CultureInfo.InvariantCulture); ``` to ``` string doubledString = d.ToString("R", CultureInfo.InvariantCulture); ``` Notes: * You also need to update the FloatJitterTests.cs file...
Could you elaborate on how you're using FullSerializer? FullSerializer should be serializing only what you explicitly tell it to. To ignore an entire type, use the `fsObject` attribute with the...
@lazlo-bonin do you know of any incompatibility when using fullserializer alongside with Bolt? Since everything is namespaced I'm failing to find a reason why it would break, but I don't...
Yes. See https://github.com/jacobdufault/fullserializer/issues/114 and the linked article http://jacksondunstan.com/articles/3584 Gist: FullSerializer is about 10x slower than Unity Json. Of course, FS does a lot more as well, so the comparison isn't...
I was having some exotic issues with corruptions and this fix seems to have hit the spot! The crazy thing is that it would work, until it no longer did....
Are you using the ``System.Serializable`` attribute in your class?
@fastjack Do you know of any custom firmware that could possibly run on this board? I'm also interested in no longer sending data away like it is doing now.
Outstanding work, @zerog2k! I had previously investigated the mqtt implementation, but got nowhere close to what you got. My initial idea was to replace it's remote server with a rogue...