SugoiDev
SugoiDev
`tk.Foldout` `style` and `font` can now be `tk.Value`, so they can be dynamically changed.
Performance improvements to `fiGenericPropertyDrawerPropertyEditorManager`. Mostly some caching and not using linq. Cut about 3s on my project (from 6s originally).
Scene objects are now separated by foldouts in the `ViewAllSceneObjectsEditorWindow`.
This is a initial working version of a multi-scene storage system. FI's backup and storage systems are broken with multi-scene. This PR brings initial support for multi-scene setups. I would...
A new object is being created after each assembly reload when we have a gradient property in a behavior. I'm drawing the inspector using the toolkit. @jacobdufault could this be...
Needed something like this to restrict curves to a certain range and just whipped this a few minutes ago. Always impressed with how easy we can do things in FullInspector....
This is missing from the toolkit currently. Should be to `EditorGUI.MinMaxSlider` what `tk.IntSlider` is to `EditorGUI.IntSlider`.
I'm trying to add a single button on top of the default inspector for my BaseScriptableObject derived objects and got this issue. Is there a way to make this work...
Issue is caused by FullSerializer and is described [here](https://github.com/jacobdufault/fullserializer/issues/117).
Unity doesn't like when the serialized data layout changes between the editor and builds. For example, having something like this in a behavior `SomeBehaviour` ``` #if UNITY_EDITOR [SerializeField] private int...