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Issue tracker for Strata Source

Results 426 Engine issues
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### What would this enhancement be for? Rendering ### Describe your enhancement suggestion in more detail Currently, parallax occlusion mapping works fine within the pbr shader, but it needs more...

Type: Enhancement
What: Graphics

### Describe the bug In original Hammer you don't need press `Go to` button to move camera to selected object, you can just press left mouse button twice. This is...

Type: Bug
What: Hammer

The title says it all... ![image](https://user-images.githubusercontent.com/19228201/87389888-83f8b880-c55c-11ea-8a82-52d89cf023f2.png)

Type: Bug
What: Graphics
Size 2: Large
What: Entities
Type: Compat
Priority 1: Critical

### Describe the bug After clicking Apply with a face selected in Face Edit Sheet, Hammer rounds values up which screws the uv precision and shifts the uvs around, the...

Type: Bug
What: Hammer
Priority 2: High

### Describe the bug When you open Hammer and create a new game configuration, the dropdowns for the default PointEntity and SolidEntity classes do not show anything when you click...

Type: Bug
What: Hammer

### Describe the bug Particles seem to behave rather strangely when +slowtime is used. [particle_bug.webm](https://github.com/StrataSource/Engine/assets/55441008/6469566f-066e-4e41-b5ea-32dc40c36aca) ### To Reproduce open the example map. press button to slow time. see particles move...

Type: Bug

### Describe the bug Backface culling in maps is not respected properly if the player is not noclipping. https://github.com/StrataSource/Engine/assets/15126754/bcc935e2-ca5e-49cd-98f7-1b727c6f2489 ### To Reproduce 1. `map sp_a4_stop_the_box` 2. Enter the test chamber,...

Type: Bug
What: Graphics
Priority 3: Medium
Size 3: Medium
What: Entities

### Which component should be improved? UI/UX ### Describe your feature suggestion in more detail Give panorama the ability to have a ModelPanel attach another ModelPanel to a model's attachment...

Type: Feature

### Describe the bug StaticPropLighting is a paramater passed to VRAD. It makes VRAD omit checks for static props' lighting origins, rather compute the lighting only looking at the position...

Type: Bug
What: Graphics
Priority 2: High

### Describe the bug Screenshot from the attached testing map: ![image](https://github.com/StrataSource/Engine/assets/33504404/3ee087cf-d6d4-4883-ab37-1b9b29a1917f) Here you can see that overlays at grazing angles (almost perpendicular to the camera) will stick out and display...

Type: Bug
What: Graphics