Steve Townsend
Steve Townsend
I've got an object in my scene where I control it's size using setScale. I've also got a Collider on this object. I've found I'm having problems getting the pickers...
Bit of a strange one this, I've got a scene object where I can set it's material to either be a texture created from a bitmap, or I set the...
I've updated my GearVRf version from the master version for the first time in a little while and found PROJECT_CURSOR_ON_SURFACE doesn't work anymore. The easiest way to reproduce this is...
This problem is on the master branch. GVRScene.removeAllSceneObjects() was recently changed with the addition of a call to child.detachAllComponents(); on each child object being removed. This is causing a problem...
I'm using a GVRCylinderSceneObject with FacingOut set to false to use as a circular room. Inside the cylinder I've placed a GVRPointLight to light the walls. I find if I...
Hi, I've converted some code over to the latest pull of the framework code to try the picker changes, I've based my picker code on that found n the gvr-controller...
Hi, after trying to adapt a couple of projects to using GVRPickerInput I've got a few thoughts on it's behaviour. First thing to say is that I think it's definitely...
I've just moved to 3.3.0 and switched my code to using GVRPickerInput. Currently I have one GVRPickerInput for the Eye Picker, plus a second one I switch to if I...
Hi, I'm trying to get some code going using the Samsung controller to navigate the scene. I want use the touchpad on the controller for player movements. I'm intercepting events...