Steve Townsend

Results 9 issues of Steve Townsend

I've got an object in my scene where I control it's size using setScale. I've also got a Collider on this object. I've found I'm having problems getting the pickers...

bug

Bit of a strange one this, I've got a scene object where I can set it's material to either be a texture created from a bitmap, or I set the...

bug

I've updated my GearVRf version from the master version for the first time in a little while and found PROJECT_CURSOR_ON_SURFACE doesn't work anymore. The easiest way to reproduce this is...

bug

This problem is on the master branch. GVRScene.removeAllSceneObjects() was recently changed with the addition of a call to child.detachAllComponents(); on each child object being removed. This is causing a problem...

bug

I'm using a GVRCylinderSceneObject with FacingOut set to false to use as a circular room. Inside the cylinder I've placed a GVRPointLight to light the walls. I find if I...

bug

Hi, I've converted some code over to the latest pull of the framework code to try the picker changes, I've based my picker code on that found n the gvr-controller...

bug

Hi, after trying to adapt a couple of projects to using GVRPickerInput I've got a few thoughts on it's behaviour. First thing to say is that I think it's definitely...

enhancement

I've just moved to 3.3.0 and switched my code to using GVRPickerInput. Currently I have one GVRPickerInput for the Eye Picker, plus a second one I switch to if I...

bug

Hi, I'm trying to get some code going using the Samsung controller to navigate the scene. I want use the touchpad on the controller for player movements. I'm intercepting events...

enhancement