Steve Townsend

Results 23 comments of Steve Townsend

Thanks, it's the Phong Shader I'm using, I've tried your fix and doesn't seem to have worked for me, I've added some logging to it to make sure I'm going...

It's getting more complicated now, for the demo it seems your right and the fix does work, my demo project was still being built against 4.0.1-SNAPSHOT when I reproduced the...

Here's a souped up mod to the multilight demo that shows some weirdness, not only does the astro boy texture appear in place of a the null texture, but I...

Thanks, that work around is working for me okay.

I've removed my workaround and it seems okay. But a bit concerned there hasn't actually been a fix published for this problem. As it was a timing issue I might...

In my own app where I see the problem I'm using the latest master. In the gvr-controller demo where I reproduced it, it's set to build against '4.0.1-SNAPSHOT' From the...

Thanks, looks like it's working okay now.

The length of the pointer ray is correct now, but with the latest code I've lost the cursor on the end of the ray. The initial fix on it's own...

Actually, it's also hitting the controller, here's an updated workaround fix: --- a/GVRf/Framework/framework/src/main/java/org/gearvrf/GVRScene.java +++ b/GVRf/Framework/framework/src/main/java/org/gearvrf/GVRScene.java @@ -143,7 +143,9 @@ public class GVRScene extends GVRHybridObject implements PrettyPrint, IScriptabl ``` rig.removeAllChildren(); for...

Your function is okay with the way it puts the controller back, the trouble is the master version has added a new call to child.detachAllComponents(); which yours doesn't have, that's...