Steve Dunn

Results 242 comments of Steve Dunn

Hi @elianora - thanks for the bug report. I can't seem to reproduce this issue. Have you got a solution that you can share?

I'm closing this one for now, but if it's still an issue, please let me know. Also, with regards to the nullable primitive: that (to my mind at least), it...

Hi there, Sorry for the late reply. You should just need to reference 'Gleed2D.InGame' from your game. Pick any one from the 4 or 5 copies that you see. You...

Hi, Yes, you can get them working together, but it will involve some work on developing the plug-in. I started with a simple 'behaviour' plug-in. This allows interpolating properties of...

Hi Guido, I had to stop working on getting the actual tool (Gleed2D.exe) working with MonoGame due to the issue I mentioned in that post. However, I have since got...

No idea what this is, but Vogen helps distinguish between ambiguous primitives and real world types. If a method parameter is of type 'Segment', then the compiler will tell you...

Hi @jslicer - thanks for the report. I'll take a look at this shortly.

Apologies for the delay. I've [documented this ](https://stevedunn.github.io/Intellenum/faq.html#what-versions-of-net-are-supported) in case other users have the same issue. Please let me know if it doesn't work.

Thanks for the feedback @JoshuaNitschke , and apologies for the delay in getting back to you (hectic few months!). I'm very glad you find it useful. That sounds like a...

Thank you for the kind words. I am working on it in the background. I think a new beta release should be done. I'll hopefully get around to it this...