Stef

Results 42 issues of Stef

This is happening since before 1.0 never found a proper way to fix it At some point of multiplayer session, players might experience not showing mission marker on map and...

bug

https://github.com/A3Antistasi/antistasiofficial/search?p=1&q=AS_fnc_despawnUnits%3B&type=&utf8=%E2%9C%93 @Barbolani77 noticed that we're "spawning"(adding a thread in the unscheduled environment) the despawn function to too many units. As the link above shows.. the amount is huge and an...

help wanted
important
enhancement

Fast Travel is meant to save player time and let him quicker joining the fight. This is what i think: - Fast travel only from a road (would prevent people...

enhancement

To allow to reduce even more the garrison troops and predilige quality over quantity, it's gonna be necessary to call in QRF while the enemy units are under attack rather...

enhancement

12:04:55 Error in expression 12:04:55 Error position: 12:04:55 Error Undefined variable in expression: any 12:04:55 ["_beingChanged",""] 12:04:55 ["_locked","_SP_PLAYER_"] 12:04:55 Error in expression 12:04:55 Error position: 12:04:55 Error Undefined variable in...

bug
question

11:38:09 "Stef/log: ERROR: [BIS_fnc_endLoadingScreen] Loading screen 'jn_fnc_garage' did not start yet." 11:38:09 Error in expression 11:38:09 Error position: 11:38:09 Error Undefined variable in expression: _data 11:38:09 File JeroenArsenal\JNG\fn_garage.sqf [JN_fnc_garage], line...

bug
WIP

I think it's important to define how much control is appropriate for each mission. In my point of view: Can choose when and where: - Bring supplies - Leaflets drop...

enhancement

If player exit and load game to revert a situation like he accidentally killed workers to a factory or whatever, after loading, the place will still be destroyed

bug
enhancement

We're aware there are sometime issues when starting a new campaign in multiplayer dedicated server: - The admin that set the parameter to start a new campaign could not become...

enhancement

Vehicles won't manage to pathfind the waypoint to arrive, they stay at base.

bug