antistasi-1.x
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Despawn threads need optimization
https://github.com/A3Antistasi/antistasiofficial/search?p=1&q=AS_fnc_despawnUnits%3B&type=&utf8=%E2%9C%93
@Barbolani77 noticed that we're "spawning"(adding a thread in the unscheduled environment) the despawn function to too many units.
As the link above shows.. the amount is huge and an effort to increase performances
Importing WotP method is the solution, as Barbolani said we need to spawn unit by unit, not entire groups
Then why close ? This a huge work for a huge improvement no ?
i think i confused issues