Stef

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Hi! noone is working on it nor there are plans to continue.

I've the fix, but it will create a savegame incompatibility... so i delay the introducing it if(activeACE) then {[_center, (_fuelcargo select 0)] call ace_refuel_fnc_setFuel;} else {_center setfuelcargo (_fuelcargo select 0)};

CAS is also terrible, all the rockets are offset by 50-100m making USMC CAS rockets totally uneffective... not even mentioning the flying skill... their turning is way slower than vanilla...

Good observation! I'll dig it about the amount of rockets.. probably previous coded adapted the inventory in the init for some reason.

is this last master version that are you playing?

Oh actually this is propaganda mission, yes i forgot to repair it

OK so, Chris coded this alternative qrf script called \Create\enemyqrf.sqf i honestly have to read it through and understand what's different and why was it necessary for certain kind of...

Let me specify: theese QRF scripts were done in addition to the standard one. At some point we need to harmonize and make one suitable for different situations.

VCOM i a great AI script for a limited amount of AI... in Antistasi, where there are a lot, it's more a problem than a benefit. Just this point of...