Charlie Hayden
Charlie Hayden
Oh sorry, wrong issue tag. I meant #3267. That issue is titled "Add support for Windows on ARM," and that's what this PR does. So I don't see why you...
The other reason to make a generic SDL Windows ARM prebuilt repo is because other people will be able to use it. Maybe other SDL2 developers could use that, or...
> I don't understand what you're saying. Can't I prebuilt the SDL? So many of your SETUP changes are to accommodate the fact that the prebuilts now live in a...
> First, I don't have permission to make changes to the SDL's publishing file Yeah, which is why I suggested making a repository for this, and why I said it...
That fails every time.
Wow, big changes since I last looked! I like it. However, I'm surprised you went back from changing the definition of SCALE_MMX_SUPPORT (https://github.com/pygame/pygame/blob/main/src_c/scale.h#L32-L36) like you did before. That seems more...
> it cannot pass format-lint-code-check. Run it through clang-format and it will format it so it passes. I use the VScode extension for this.
One thing I've thought about in the past is isolating the joystick init. So instead of pygame.init() calling it, it would automatically be called if you tried to do anything...
I just noticed this code in `get_sdl_mixer_version` that may need to be fixed up ```c if (NULL != linkedobj) { linked = PyObject_IsTrue(linkedobj); if (-1 == linked) { return RAISE(PyExc_TypeError,...
> However I believe that the compiled version is often the more useful number for users experimenting with things, so that should be returned by default, this is also inline...