Charlie Hayden

Results 423 comments of Charlie Hayden

```py player_rect.center += player_velocity ``` I'm surprised this actually works.

Another early adopter! Oh yeah, and a problem too. I'll look into it sometime. Be aware of course that the API is unstable. I've written out some of my ideas...

> 24bit odd width blits got a lot faster, but the ones people usually really care about - 24/32 bit even width blits got slower using regular memcopy - even...

``` -IC:/bld/pygame_1658088342887/_h_env/Library/lib/ -IC:/bld/pygame_1658088342887/_h_env/Library/lib/ -IC:/bld/pygame_1658088342887/_h_env/Library/lib/include -IC:/bld/pygame_1658088342887/_h_env/Library/lib/include -IC:\bld\pygame_1658088342887\_h_env\include -IC:\bld\pygame_1658088342887\_h_env\Include -IC:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.16.27023\ATLMFC\include -IC:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.16.27023\include -IC:\Program Files (x86)\Windows Kits\NETFXSDK\4.8\include\um -IC:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\ucrt -IC:\Program Files (x86)\Windows Kits\10\include\10.0.22000.0\shared -IC:\Program...

@h-vetinari I can help with a couple of those. Linux font issues: https://github.com/pygame/pygame/pull/3159, fixed in upcoming (I have no idea when, I don't have the permissions to do releases) pygame...

Also FYI about SDL_image 2.6.0, us over at pygame are a little scared to port to it, as it has buildconfig implications. We link to libpng ourselves, which we get...

@h-vetinari SVG fail looks to be this: https://discourse.libsdl.org/t/sdl-image-2-5-2-prerelease/37224/3 For the test runs are you setting SDL_audiodriver and videodriver to dummy? That's needed for CI devices without outputs, and may eliminate...

I don't think we need to implement such solutions for this problem. The best way to manage API mistakes, in my opinion, would be on a case by case heuristic...

Thank you for articulating those goals @illume, it's interesting to get out on "paper." > - To avoid where things are implemented partially, and then finish/polish work is abandoned. We...

> I am very much in agreement @illume by letting new contributors hack on the game in a way that wouldn't pollute the namespace without explicit imports while making it...