Charlie Hayden

Results 423 comments of Charlie Hayden

Ok, I haven't really fleshed out this idea yet, but set_mode is also the window resizing API. It shouldn't lose the contents of the original window surface. I see this...

For a while I've been thinking about the possibility of adding a `pygame.geometry` module to add primitives such as polygons, circles, and lines. There should be functionality to: turn [shape]...

Thanks for trying to port pygame to conda! See #1953 Yes, the buildconfig code is whack, but I don't think CMake is a solution. We don't interact with compilers directly,...

I found the optimization flags on the VS project, I'm already using the best (\O2)

I found another option about SIMD instructions, so I raised that from default (SSE2) to AVX2. I also pulled in the SDL 2.23.1 prebuilt. Results: ``` # 24 bit 127x128...

This looks great! Even a test for a deprecation warning, amazing. Not sure why the CI is having such trouble.

Could you rebase this against main and let the tests run again?

@robertpfeiffer SDL_mixer last released in 2018, so the SDL_mixer version is constant between all of our modern versions (SDL_mixer 2.0.4) Also I had been wondering about the difference between SDL_mixer...

Looking at the current SDL_mixer main, they now support either libmodplug or libxmp. https://github.com/libsdl-org/SDL_mixer/blob/main/configure#L1662-L1671. We always use SDL_mixer prebuilts on Windows. On Linux, we control it, but it looks like...

Hey, I'm quite impressed with your effort on this issue. I'm not sure why you closed #3276 already. I think the goal to improve this PR is to minimize the...