Mahid Sheikh
Mahid Sheikh
prep materials system doesnt work with radeon pro render (a new render engine thats in beta for now)
Basically, a MCprep API so to speak
prep materials system doesnt work with radeon pro render (a new render engine thats in beta for now)
This works, but doesn't sync materials go by a per block basis? It's be interesting to have a "default" material that has a special name. Then when prepping it uses...
prep materials system doesnt work with radeon pro render (a new render engine thats in beta for now)
Maybe the default material could be named something like "default_mcprep_renderengine" with the render engine in lowercases.
prep materials system doesnt work with radeon pro render (a new render engine thats in beta for now)
Commenting on this again as I'm working on implementing #274: it seems like AMD Prorender can use Cycles nodes now.
I think lamps would help as well. They would allow EEVEE compatibility and reduce noise
@Knightrider1006 just want to ask, can you give steps to reproduce this? I've never used the animate textures option but I have used the texture swap option. Also, by any...
Multithreading would be hard in MCprep for a few reasons: - Python isn't really good with multithreading in general since it's limited to one process at a time due to...
Most Blender users don't know the number of cores they have, and it would make things harder than they should be(since a lot of MC animators are pretty young and...
I think that Blender's current way of calculating brightness(watts) is not really that good. Lumens are the industry standard and can make adding lights easier(since people could google the brightness...
It's hard to edit because they're(the mesh swap models) instanced