Mahid Sheikh
Mahid Sheikh
Blender 3.x added a way to messure the performance of individual nodes in a geometry nodes setup
@th3pooka I think I know why there's a performance issue. Since the input geometry for the distribute points node is the entire obj, Blender has to distribute a lot of...
And when I say performance, I mean performance in terms of modifying the geometry nodes settings. The actual lights and viewport are fine, so we could also remain with the...
For versions like 2.83, it would be an extra digit like `283`. For 2.93.5 however, it would simply be `293`
That has issues when using texture packs
And also, it does not work for PBR textures since they require separate maps
For #290, I'll try implementing this
Some proof of concept (somehow I finished all the code in a single day, that's a first) https://user-images.githubusercontent.com/75058058/164956897-f663b562-019e-43e2-bc9d-f635585d7b83.mp4
Of course for other engines, perhaps a JSON or YMAL (I'm leaning towards the latter as it would have to be easy for the user) file is needed to allow...
One thing I'll have to fix is the fact that custom default materials are added after materials get prepped the first time. This is particularly annoying with large amounts of...