Mahid Sheikh
Mahid Sheikh
Hmm, this seems like an interesting idea. Although here's some questions I have: How would materials work? How does lighting work (ie does the replay mod also record the vanilla...
You click "swap texture pack" in the actual folder (you should see an assets folder and an image called pack.png). Basically, your second screenshot is where you should be before...
I was thinking of using the mist pass distance to determine distance, for better compatibility with older versions
Also, maybe the distance thing could be configurable so the user can decide the distance(especially if most of the light sources are placed at a large distance from each other)....
That is a fair point. It would also help encourage users to upgrade to newer versions
EEVEE won't have as many issues in the rewrite, but for now there could be a radius option added
>  So here is what i found out. adding lights to a material with using geonodes is pretty easy. and the lights appear in single renders and animation renders....
@th3pooka I've taken the node setup and made it a group Node so it's slightly easier to use 
There is an issue though: performance
It's not the actual lights. Most of the performance issues come from distributing the points themselves (on my system it takes 2500 ms to update a change), at least in...