Mesen2
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Multi-system emulator (NES, SNES, GB, GBA, PCE, SMS/GG) for Windows, Linux and macOS
I made a TAS for NES Tetris on FCEUX. But I want to be able to playback on mesen because it has a lot more accurate emulation, and better graphics....
This isn't actually a pull request - I'm having an issue with importing ca65 debug symbols, but this repo hasn't enabled the "Issues" feature on GitHub so I don't have...
When looking through the source code I have noticed a few hardcoded English strings and decided to take a shot at extracting them into the resource file to allow for...
If all of those options are on, the extra sprites will be pulled from the bg tile banks instead of the sprite banks.
This was originally intended to just add MacOS mouse support, but ended up changing quite a few things: - Move mouse handling to the core instead of being in the...
This PR aims to implement the nonlinear FDS DAC, based on DC capture measurements from plgDavid. This PR also aims to implement updated modulator and wavetable emulation based on [loopy's...
This PR contains two commits. The first implements support for loading `.ogg` files as an alternative to `.pcm` files currently supported by emulators for MSU-1 since they are about 10x...
Adds an additional button to navigate the tile viewer by one tile at a time. I also cleaned up the buttons a bit and made them match the rest of...
Debugger: Tilemap Viewer - Add 8x8 option to Edit Tiles menu and View in Memory for attribute value
@SourMesen The Edit Tiles context menu in Tilemap Viewer has been a very useful feature but occasionally a few more tiles would be helpful. I figured a jump to the...
@SourMesen Here's another request from nesdev. Oftentimes it's more helpful to see the attribute bits than the hex byte.