Mesen2
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Debugger: Tilemap Viewer - Add 8x8 option to Edit Tiles menu and View in Memory for attribute value
@SourMesen
The Edit Tiles context menu in Tilemap Viewer has been a very useful feature but occasionally a few more tiles would be helpful. I figured a jump to the next power of 2 should be plenty going forward.
Tilemap Viewer was also lacking a menu item to jump to the attribute value in memory. Before one had to take note of the attribute address, open Memory Viewer, select PPU Memory, and goto the address. A context menu is much more convenient. I patterned the text after the two add breakpoint items.
(Sorry about the whitespace changes, it's a setting in my editor and I didn't notice them until now since they're ignored in my command line diff.)
Might want to review with whitespace ignored.
@SourMesen These are features that I requested on the nesdev forums in January of last year so they might be on your todo list.
Thanks for the PRs!
I'm unfortunately going to be busy with RL stuff for the next 3 weeks, and likely won't have the time to look at these until around the end of April, sorry!
At first glance the code seems fine, so I should be able to merge these once I get back home.
Thanks for the heads up. Safe travels.