SomeonesShade
SomeonesShade
`@unit` is exactly what is being talked about... `set unit1 @unit` `set @unit unit1`
My bad, i thought its alright, but it gets noop'ed although ubind unit1 is in the game already
nice, should be fixed btw should i wait for https://github.com/Anuken/Mindustry/pull/9633 in doing the ui? I can probably make my own (at least good enough for now)
Still Working Numbers Out for ideal numbers https://github.com/Anuken/Mindustry/assets/80511312/1ffbda85-6834-4d65-bbbd-5bcc720049ac
ive gotten feedback in #balancing plans: using ozone as a booster instead (rechecking the correct stats) to solve the major issue of pre oxide pain on the high tung costs...
Going to do some final changes here and it would prob be on hold till review changing block descriptions, a building cost nerf (the i/s has increased anyway), and general...
Okay i feel like it costing so much less oxide is going to be a selling point for it tbh, the high tung/sil costs although those should be high in...
2 months now... Sigh this is even considered lowball due to how difficult to setup flux and its cost 11k, 12k would be my next approach, but no feedback rn
Conveyors/Ducts are not Walls People won’t use these as walls, then they aren’t walls So hp / item effeciency isn’t a good ballpark Only concern is it being spammed to...
agreeable nerfs for reasons: Hold Fire + Exploding on Death allows it to use its hp to get deeper into defenses and detonating at close range (maximizing its damage) Together...