SomeonesShade

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okay... from a fruitless attempt, reloadShots is unremovable, I need to deal with the case when time.delta() becomes usually large (maybe due to a lag spike or something), or if...

just in case if a bug has arrived like a turret dealing insane amount of dps, the buffer _100_ can be reduced to a lower value... I've tried a lot...

mainly just skimming #serpulo-balancing during the interim/bored, Looks like I have to improve the visual, maybe make it opt out rather than opt in, (still indecisive) I'm probably going to...

> cringe defensive in pvp already too weak like how you gonna defend t2 boats on 4:30 when you don't even have plast ? the old already not very well...

> 1: you should not be able to attack a fully functional base IN 1 DIRECTION and expect your attack to be successful it doesn't matter what kind of units...

> this is not server specific. x2 set BY DEFOULT when you set game mode to pvp if this is true (headache) urgh I can't believe Survival/Attack already mismatches PvP...

Okay the pr is a mess, I'll add to my todo a restructuring on the post, as there are way too many parts and elements and needs to separated out....

https://github.com/user-attachments/assets/ec116a84-067e-4c91-ab9a-eb69ef67fec4

Oh wait hold on, wrong values, doing a quick edit Edit: Done

Okay doing some quick compute, I need to counterbalance completely for loader/unloader