SomaZ
SomaZ
- [ ] sin - [ ] triangle - [ ] square - [ ] sawtooth - [ ] inversesawtooth - [ ] noise
rgbGen wave is not implemented because the wave functions aren't implemented.
Mirror shader stages aren't implemented. Shader attribute portal needs to be recognised. Maybe implement alphaGen portal too.
Adding a virtual file system will remove the need of unpacking all the map data. Supporting multiple base paths will be much easier too once the virtual file system is...
Id tech 3 deluxemaps refere to a texture storing an averaged light incident vector, which is used to get normal mapping on lightmapped surfaces in some id tech 3 engines....
Will add this to the import dialog. - DX Format - OpenGL Format - Skip Edit: Also needs a dropdown for the shader reload UI.
There will be a new button / ui elements in the "ID3 Shader" panel to change angle attenuation for the emissive material. Like that you can create spot lights from...
Besides skipping changing between object and pose mode to force matrix updates, we also set keyframes outside of the transform loop. It also doesnt change the scene frame anymore (no...