SnaiperoG3D
SnaiperoG3D
Ill duplicate my post with additional details from Mirror's repo. > As i see there is no way to get client connection errors. 2 examples: > 1. Client connection error...
### What happened? callback works only once with subscription false, and no data at first app install reproduced with last version of appsflyer (6.8.4) all works fine at 6.5.3 ###...
If initialization script is used with gameobject named GameObject (10) then callbacks didnt work
Unity version: 2022.3.16f1 Fish-Networking version: 4.1.2 Pro Discord link: https://discord.com/channels/424284635074134018/1034477094731784302/1216771439286550588 **Description** At high tickrate (128) NT rotation on client auth not sending correctly to clients. When player moving (position changed)...
**General** Unity version: 2022.3.16f1 Fish-Networking version: 4.1.1R Pro Discord link: Not required **Description** Disabled Physics2D in Package Manager leads to errors such as: type name could not be found in...
This method logic always multiply current currency amount instead of multiply only current building amount. For example we have B1(building 1) - 10 amount, B2 - 10 and B -...
**General** Unity version: 2021.3.30f1 Fish-Networking version: 4.2.0 Pro Discord link: https://discord.com/channels/424284635074134018/1034477094731784302/1228664103296303166 **Description** After update my main project from 3.x version to 4.2.0, i start to have weird thing. I have...
**General** Unity version: 2021.3.30f1 Fish-Networking version: 4.2.2Pro Discord link: https://discord.com/channels/424284635074134018/1034477094731784302/1236053687047163916 **Description** On v4 fish version, changing SyncVar Value before nob spawn cause onChange call only once with asServer: true on...
No way to work with 2d. z axis based logic If change quadtree setting on example scene from 64 0 64 to 64 64 0 it will eat all memory...
**General** Unity version: 2022.3.62f1 Fish-Networking version: 4.6.12 Pro **Description** SyncVar on changed not called in tick where match id changed to despawn from clients. There is a UI text in...