Slaw6820

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Hey guys, as a quick workaround from this code part: https://github.com/solvespace/solvespace/blob/50cbecbe7249a1a47561fca33919a08db7970e49/src/platform/guiwin.cpp#L635-L651 You can comment out or remove this line https://github.com/solvespace/solvespace/blob/50cbecbe7249a1a47561fca33919a08db7970e49/src/platform/guiwin.cpp#L641 to disable OGL ES context creation and recompile the project....

@ruevs New AMD driver exposes new extension: WGL_EXT_create_context_es2_profile This causes app to use EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE, but previously app was using EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE. Seems like app or driver has issue with the OGL...

It is fixed with future AMD driver (March or May).

https://community.amd.com/t5/newcomers-start-here/opengl-issue-with-texturestorage3d/m-p/670463/highlight/true#M2990

Sure. Does it mean that all proposed fixes are accepted? Should I create multiple changes under one PR or separate PRs?

https://github.com/vsg-dev/VulkanSceneGraph/blob/8a229b30637eea6fcfd9ace3d0745415dd563d7a/include/vsg/vk/CommandPool.h#L35  Here the VK_COMMAND_POOL_RESET_RELEASE_RESOURCES_BIT flag is set, so resources are freed and reallocated in every frame. If set to 0, got the same performance as NV. My guess is that...