Skyler-Altol

Results 20 comments of Skyler-Altol

I was able to make a fix for the purposes of my university assignment, but I will not publish said fix here because it is probably one of the most...

@ReikaKalseki A simpler solution may simply be to cap the packet size to 8192. UI related work is much more difficult than simply preventing the outright underlying cause :)

> 2048 would be preferable since IC2C cables exist that can handle it. 8192 cant be handled by Anything in the IC2C mod except an EV transformer. You can place...

@brandynn try removing ChromatiCraft and see if your issues persist. There was a significant overhaul in DragonAPI that removed the above flag, and replaced it with another solution that means...

@brandynn if you could please give me a full list of your hardware specs, that'd be appreciated. CPU, Memory, Graphics Card, etc.

How much ram are you allocating to the game? Also, are you using the G1GC garbage collector? Also, playing the game on HDDs means your chunk loading / generation is...

I need the list of arguments you're using to run the game @brandynn. While the arguments are not relevant to the rendering, they almost certainly could be related to the...

@brandynn try it with these arguments and see if the performance stuttering you're seeing goes away: -Xms4G -Xmx4G -XX:+UseG1GC -XX:+UnlockExperimentalVMOptions -XX:MaxGCPauseMillis=100 -XX:+DisableExplicitGC -XX:TargetSurvivorRatio=90 -XX:G1NewSizePercent=50 -XX:G1MaxNewSizePercent=80 -XX:G1MixedGCLiveThresholdPercent=35 -XX:+AlwaysPreTouch -XX:+ParallelRefProcEnabled These are...

It is a known thing that the G1GC performs significantly better in minecraft than the default garbage collector of Java 8, which is the CMS.

Asking Reika to work around the problems of an ancient garbage collector is entirely unreasonable when the fix takes literally 3 seconds of effort on your part, which never has...