Sixze
Sixze
Yes, but this issue is not critical at all and it should not prevent you from using the plugin
I suspect this issue is that animation montage and root motion source are not synchronized with each other. They play independently, there is no guarantee that they will start at...
I didn't get too deep into the details of how animation montage synchronization works in GAS, but it looks like the server is updating and replicating `RepAnimMontageInfo` to other clients...
Also, as a fallback plan, there is Motion Warping that can be used instead of root motion sources, but I'm not sure if it will work in multiplayer or in...
> Just found [an idea](https://landelare.github.io/2022/05/15/climbing-with-root-motion.html) to simplify it I implemented this algorithm, but left it optional because while it produces an accurate start time, it does not produce the best...
Fixed in 7a17cc0113790d27aa96bfce9bd77215555b6e99. It turns out that simply changing the animation montage time from the root motion source and disabling network smoothing is enough to solve this issue.
This is weird. C++20 is the default in UE 5.3, and I don't have all these issues on my machine. Check the version of Clang on your machine, UE 5.3...
I tried inheriting from both `AAlsCharacterExample` and `B_Als_Character` and did not encounter this issue. Can you please download the "Editor symbols for debugging" in Epic Games Launcher and provide me...
Fixed in db65de5ebe10e2b91b4122154ef4f739a47ffb91.
Please provide more details, such as the `.log` file from the `Saved\Logs` folder.