Sixze
Sixze
Good job. I'll definitely take a closer look at this, but I'm busy right now so it won't be anytime soon.
> Please close this PR if you don’t like it. I will continue to develop with ALSRefactored customized for myself in the forked repository, so I don’t have any particular...
I can't open modified montages, this error occurs: ``` Error LogWindows appError called: Assertion failed: bRequiresModelPopulation || DataModel != nullptr || DataModelInterface != nullptr [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Animation\AnimSequenceBase.cpp] [Line: 129] Error LogWindows Invalid...
The editor still crashes due to the `A_Als_LyingDown_Back_Pose` and `A_Als_LyingDown_Front_Pose` animations.
> Could you check if the Animation Data plugin is not turned off? It is a plugin that is on by default from version 5.2 onwards, but it seems that...
> In my case, turning it **off** causes a crash. This is likely a bug that has been present since UE5.2. I meant that I had that plugin disabled, but...
Hello, I've reviewed your PR, you did a good job, but I'm not ready to merge it into the plugin. While physical animations are an interesting topic, they introduce too...
I've looked at your changes, but there are still a lot of issues that I think can only be fixed by limiting the cases where physical animations will have effect....
Where exactly are you calling the `SetActorLocation()` function from? I tried calling it from `AAlsCharacter::BeginPlay()` but didn't encounter any issues.
Still can't reproduce, and I'm not sure if this problem is ALS related, since it doesn't control the character's location in most cases. I'll probably close this issue until more...