Sixze

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Have you tested this in multiplayer? I have doubts that it will work correctly there.

> I test in PIE mode with 'Play as Listen Server' and 'Play as Client'(pure dedicated server). It seems animation and speed is correct when backward. But what about network...

Could you remove the code inside the `UAlsCharacterMovementComponent::ApplyPendingPenetrationAdjustment()` function and test this again? By the way, ALS works on top of the character movement component and isn't really responsible for...

Could you create a smallest reproducible example of this issue and send it to me? Something like "here's a cube with physics enabled, and it flies away when the player...

If you are sure it is about the `UCharacterMovementComponent::ApplyPendingPenetrationAdjustment()` function, I can make it optional and disabled by default.

I added the `bAllowImprovedPenetrationAdjustment` setting to `UAlsCharacterMovementComponent`, so you can disable it to fix this issue.

I'm not sure if it's the camera's fault because in the video, if you look closely, you can see that relative to the world the camera moves smoothly and it's...

Fixed in bb57e2adb1f36452d0235e9cad702826995c6882.

Fixed in eac08972acfe2934c25ec74f6f23ac8950e70050.

Can't reproduce. Please provide more details.