Simon
Simon
I tried cleaning it up to merge it, but somehow run again into a very frustrating OpenGL bug, where the screen just stays blank without any error and I have...
For full effect, I needed a much larger depth_shift. @ffreyer, I guess the correct value is a bit scene dependent?
>That's why I still think mesh + wireframes should be a separate shader I think so too, but its just so much work :D
Well, I guess the reference images show we cant just up the depth_shift that much ^^
We're pretty tight on maintenance, so I'd prefer this to stay here. I'm not sure what exactly you mean by non public interface, since on a quick look it seems...
I'm not sure what you mean by no extra maintenance if our CIs start failing and we can only move on once someone else fixed the failure ;)
To be fair, if DQ is 100% stable, our CI should only fail if we actually change the interface. Still, I'd rather not have more extensions in Makie.jl. There's also...
I guess we can do that;)
Yeah looking into a fix right now!
Nope, although the example can be simplified quite a bit: ```julia N = 512 volume(rand(Float32, N, N, N)) ```