Simon

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Hm, that'd be unexpected... So the pure GLFW version works?

I just tried it myself: ```julia s = Scene() display(s) # works scatter!(s, 1:4) # segfaults ``` @ffreyer , from the diff, it looks like it's related to clip plane...

Hm, I think it's the GPU drivers glsl compiler segfaulting on the clip plane code -.- I removed the clipplane code from util.vert and sprites.geom and it works without segfault....

```julia [3f19e933] + p7zip_jll v17.4.0+2 Info Packages marked with ⌅ have new versions available but compatibility constraints restrict them from upgrading. To see why use `status --outdated -m` Precompiling project......

Why not use `translate!(plot, x, y, z)`?

Maybe we should add a recipe then, to do this kind of plot, more with a scatter like syntax?

Can you add the WGLMakie version and a full minimal working example of how you exported it?

Another one: ```julia using GLMakie lines(rand(10)) ``` ![Image](https://github.com/user-attachments/assets/b45494ae-993a-48dd-8ad5-7683aceda8b2) See: https://discourse.julialang.org/t/glmakie-displays-false-colours-in-wsl2/129590 This happens whenever Linux switches to llvmpipe instead of using hardware acceleration. Therefore also happens via x-forwarding when accessing a...

Yeah the shaders in WGLMakie and GLMakie work a bit different and its hard to do exactly the same thing in them for the index. And it was also not...

![image](https://github.com/user-attachments/assets/f480a063-64c0-4f58-8705-6e68b51e9e51) This is expected, since we don't use 2d transforms in heatmap for GLMakie, but rather transform x and y separately.