Simon
Simon
Hm, that'd be unexpected... So the pure GLFW version works?
I just tried it myself: ```julia s = Scene() display(s) # works scatter!(s, 1:4) # segfaults ``` @ffreyer , from the diff, it looks like it's related to clip plane...
Hm, I think it's the GPU drivers glsl compiler segfaulting on the clip plane code -.- I removed the clipplane code from util.vert and sprites.geom and it works without segfault....
```julia [3f19e933] + p7zip_jll v17.4.0+2 Info Packages marked with ⌅ have new versions available but compatibility constraints restrict them from upgrading. To see why use `status --outdated -m` Precompiling project......
Why not use `translate!(plot, x, y, z)`?
Maybe we should add a recipe then, to do this kind of plot, more with a scatter like syntax?
Can you add the WGLMakie version and a full minimal working example of how you exported it?
Another one: ```julia using GLMakie lines(rand(10)) ```  See: https://discourse.julialang.org/t/glmakie-displays-false-colours-in-wsl2/129590 This happens whenever Linux switches to llvmpipe instead of using hardware acceleration. Therefore also happens via x-forwarding when accessing a...
Yeah the shaders in WGLMakie and GLMakie work a bit different and its hard to do exactly the same thing in them for the index. And it was also not...
 This is expected, since we don't use 2d transforms in heatmap for GLMakie, but rather transform x and y separately.