Simon
Simon
To close it we need to investigate if this is a performance bug, or if WebGL is just that much slower. Since most happens in the shader, I _would_ expect...
As far as I can tell on a quick glance, nothing of the slow render times seem to happen in JS:  So either our fragment shader does something silly,...
Could these things maybe live in https://github.com/anicusan/AcceleratedKernels.jl in the future ? Seems like they put quite a bit of effort into fast, KernelAbstraction based array operations in there ;)
>There is a dependency ordering issue I was considering it as "leave it to AcceleratedKernels" to implement these. Well, it's a very young package, but I was wondering if it...
You can try to leave things out and see if it still works... I'd need to do the same, since I don't know those dependencies really well. I think xvfb,...
I think we will want to make Axis3 the default axis with this, right? Problems: ### Zooming into volumes ```julia contour(rand(50, 50, 50); axis=(; type=Axis3)) # volume(...) ``` Zooming into...
Looks like what matlab does is LScene but with better ticks (and maybe better camera controls) ;)
Hm, I think I'd prefer `HyperSphere{D}(radius)`
That would also compose nicely with the aliases for HyperSphere{D}, e.g. `Circle(1)`, `Sphere(1)`
Weird, this makes the texture atlas hashing tests fail in Makie... Not sure how, since this should only change aliases - and looks like all involved aliases seem to work...