Simarilius-uk
Simarilius-uk
Trying to export int_ent_industrial_a_floor_l200_w100_a.mesh using withMaterials hangs wkit, it exports fine using default. seems to be true for all the int_ent_industrial_a_floor_ variants I've tried. Left it for a decent time...
**Is your feature request related to a problem? Please describe.** If I'm exporting a character and I have the body and head in the project, in multimesh I still get...
 Apply color tones for vertices from plugin menu instead of adding a mesh from the game with the desired vertex color attribute to the project requested by π΄π¨πΏ_πΊπ¨5 on...
Export the entities back to their .ent.json At very least print a report of all the local transforms etc to the command line.
The whole match case with the node types should be broken out into files like the materials are, its a mess at the minute. Theres a lot of duplication that...
Tidy my mess up, add more node types (lights for instance)
Add this stuff to entity import: https://wiki.redmodding.org/cyberpunk-2077-modding/for-mod-creators/files-and-what-they-do/components/documented-components/effect-components
Seb is enabling the meshes to be exported from the collision cache thing to json, need to implement import and add to the sectors import. Have some initial code to...
Asked what other than the splines would be helpful for quest modding, got this response: if you want to make something like a shop, you'll need an interior area nodes,...
Seems totally broken, looks like the materials are getting imported but assigned to the wrong submesh. Used to work, so need to work out what broke it. Also need to...