Simarilius-uk
Simarilius-uk
As long as the export is to glb and it has a materials.json, plugin wont care
actually no, importing sectors would need to change. it looks for the mesh name in the sector json then finds the glb, that check would fail.
but actually importing the mesh/materials *should* be fine (I think)
Fixed on the blender plugin side as of 1.5.1
wkit export enabled by PR 1452. sector wscript updated too.
Try with the latest nightly, there was a bug in the entity export wscript that got fixed the other day
are you trying it with or without the use new exporter box checked?
should be the material export from Wolvenkit via RedMod to fbx
2 files rather than 1 sounds like a bad idea to me.
The script will need modifying so it can be called with an ent passed to it, as the preview doesnt mean its in the project. also means your adding a...