Don Hopkins
Don Hopkins
Thank you for this great tool, and for your openness to suggestions!
Here’s where it is now: http://donhopkins.com/home/catalog/images/mc-console.jpg Also: The expression on Richard's face is saying, "I don't know, why do you wrap gerbils in duct tape?" http://donhopkins.com/home/catalog/images/jsol-rms-gerbil-liz-mg.jpg -Don > On 30...
The endian ship has sailed. Welcome to the monoculture! Lucky for you the PowerPC is designed to swap bytes really efficiently. ;) https://www.ibm.com/support/knowledgecenter/en/ssw_aix_71/com.ibm.aix.alangref/idalangref_lwbrx_lbx_lwbri_instrs.htm It can also shift and mask very...
Holy shit!!! Mind=blown. I'm sorry I missed this first time around, but just discovered and read your wonderful paper: Using Fractal Neural Networks to Play SimCity 1 and Conway’s Game...
The closest thing I came to putting AI into SimCity was integrating Joe Strout's and Jeff Epler's and Jez Higgins Python version of Eliza with the micropolis-online chat window. ;)...
In gym-city/notes/notes, you asked: is there any point at which continuous strips of road become worthwhile? Or will the agent be able to effectively maximize population without roads? A: Zones...
And on the topic of traffic and dynamic routing and cellular automata, have you seen Dave Ackley's long term visionary work on the Moveable Feast Machine, and the amazing Distributed...
The Moveable Feast Machine is capable of a wide variety of behaviors, it's not just for generating cities, but especially good at randomly moving and diffusing particles around, and simulating...
Robust-first computing: Demon Horde Sort (full version) https://www.youtube.com/watch?v=helScS3coAE&ab_channel=DaveAckley Intercellular Transport in the Movable Feast Machine https://www.youtube.com/watch?v=6YucCpYCWpY&ab_channel=DanielCannon Programming the Movable Feast Machine with λ-Codons https://www.youtube.com/watch?v=DauJ51CTIq8 Object Classification in the Movable Feast...
Those are good ideas about training agents to edit the map. It parallels my thoughts about how to refactor SimCity into a multi player game in which different players have...