SilverfishVR

Results 27 comments of SilverfishVR

bmp does not generate at all so I did not test: `Atlas type not compatible with image format. MTSDF requires a format with alpha channel.` png is probably preferred anyway...

Looks good. I did not see the issue with text scrambling and the tutorial text is good now 👍

It should also include exposure setting: `Render.getConfig("RenderMainView.ToneMapping")["exposure"]` and AO: `Render.setAmbientOcclusionEnabled()` I think the Render API also provides ways to configure AO setting but I can't remember how.

To me it does not seem like it stops when out of view, but rather when out of range of any "master" user. I worked on a thing a while...

I find that with no AA or with FXAA bloom looks blocky and flickery like that, are you normally using TAA?, maybe it breaks sometimes

I guess that depends on what you consider non-essential, It is a mystery to me what settings are kept if you choose that option, but if you choose to reset...

I did not, it's about 400 materials, and at least for fst overrides, that is probably more than I can handle 😄 In my experience, both fst and material entity...

So, it looks like this is not related to the import parsing, at least the change to cgltf did not change anything. On master 314, wich I believe should be...

Maybe and/or add it to the Tools menu to be VR compatible.

I never had this on my main PC with V8_RC4, but installing it on a (fully updated) win 10 machine, the cursor was was invisible when within the main window....