SilverfishVR
SilverfishVR
Feature: It would be useful if materials on GLTF models that have the `KHR_materials_unlit` extension would render as unlit in Vircadia, same as setting the _unlit_ property on a material....
By odd, I mean it does not match what other model viewers reports. If it just retains to how the reporting works its really a minor issue, but if some...
When selecting and moving entities that have scripts that react to mouse or controller input you end up triggering them all the time, for a sit script it is just...
I just got the dreaded crash on startup bug but was able to fix it by deleting `\Vircadia\Interface\shaders\cache.json` the issue started after I closed interface while it was still loading...
I think it's a similar issue to what https://github.com/vircadia/vircadia/pull/1552 solves for the metallic factor. if you have a model with a metallic map applied but no roughness map, the roughness...
Google poly will close as of 2021-06-30 so actually it could safely be removed entirely.
Sometimes, the log really likes to spam stuff at me, for example, currently, some avatars cause `[12/11 20:31:20] [DEBUG] [hifi.entities] kinematic timestep = 3610.32 truncated to 1` messages and I...
the [Render API](https://apidocs.vircadia.dev/Render.html#.getAmbientOcclusionEnabled) has the handles to get/set things like shadows and ambient occlusion enabled, but is still missing the option to get/set procedural materials enabled.
It seems that now, for the event to trigger the entity has to have collision enabled and be dynamic. This was not always the case,` collisionWithEntity` has been used extensively...
It works on binary GLTF's (*.glb) and on separate GLTF (json+bin+texture) the textures are in there and recognized by Overte, but the value {1, 1, 1} is used instead. Albedo-metal-rough-normal-ao:...